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-
-
- Other Stuff by Carmen Rizzolo for 3-D people:
- (Flat, 2-D people disreguard)
-
-
- -- DCTV DEMOS ------------------------------------------------------------
-
- Pointles.LZH Pointless! My premiere DCTV animation. And what a premiere
- it is! This is still my favorite of all of them, but I
- vow to out-do it! Done in FULL TRACE mode.
- Yummies.LZH You'll LOVE Yummies! Yummies is a flirtation with Imagine's
- SLICE feature that deals with something other than 3-D text.
- Done in Scanline mode.
- Magnify.LZH Magnify is a simple but slick animation using magnifying
- glass-type refraction. Done in FULL TRACE mode.
- Point2.LZH Pointless 2 shows Pointless at a slightly different point
- (no pun intended) of view. Done in FULL TRACE mode.
- Dizzy3D.LZH Don't stand on this checkered floor! Nothing too original,
- but done in good taste. Done in FULL TRACE mode.
- HISPEED.LZH Interesting animation that emulates motion blurring effects.
- Fly down a trench at 30 frames a second (if you dare). Done
- in Scanline mode
- POOL2DCT.LHA Vivid example of the new Waves texture in Imagine v2.0. Comes
- with an in-depth tutorial on how to master this effect. Done
- in Ray Trace mode. DCTV required
-
- POINT3.LHA Coming up in a month or so!
-
- NEON.LHA Stylish animation of a rotating street sign with a blinking
- neon logo on it. Comes with 3 extensive tutorials!!
-
- ODDBALL.LHA This animation is *HUGE*!! At least 5 MEGS reccomended.
- Smooth and realistic motion for your visual enjoyment.
-
- EntPhoDC.LHA KICK-ASS animation of Star Trek:NG Enterprise firing a photon
- torpedo, as the camera flies by to give you several great
- vantages.
-
- -- NORMAL DEMOS -----------------------------------------------------------
-
- POOL2HAM.LHA Vivid example of the new Waves texture in Imagine v2.0. Comes
- with an in-depth tutorial on how to master this effect. Done
- in Ray Trace mode. No special hardware req'd. HAM version
- (Ew!)
-
- Veins-32.LHA Simplistic animation in 32 colours. Demonstrates how to morph
- Altitude maps. Comes with matching tutorial.
-
-
- EntWarp.LHA Small animation (40K archive) of the Star Trek:NG Enterprise
- leaving mars orbit and jumping into warp. (32-colours)
-
- EntPho32.LHA KICK-ASS animation of Star Trek:NG Enterprise firing a photon
- torpedo, as the camera flies by to give you several great
- vantages. (32-colours)
-
- Swerve32.LHA 32 colour animation of a race car swerving down a track.
- Features smooth (read: spline) motion and rotation.
-
- -- Imagine Tutorials ------------------------------------------------------
-
- 3D-FONT.LZH An in-depth tutorial with illustrations on creating
- professional quality 3-D logos in Imagine v1.1.
- This tutorial is out-of-date for Imagine 2.0 users.
-
- IM_ORG12.LHA The Imagine Organizer! The complete kuellection of
- Imagine tutorials and tricks by yours truly. Always
- updated...
-
- 3D-FONT2.LHA Coming one of these days!!!
-
-
- -- Imagine Objects --------------------------------------------------------
-
- OUTLET.LZH Imagine (1.1) object of a wall outlet and matching plug.
-
- A3000-IM.LZH An object of an Amiga 3000 CPU.
-
- A3002-IM.LHA Update to A3000 CPU *AND* a matching keyboard! Yow!
-
- CRUISER.LHA Nearly 500k in size space cruiser object. Complete with
- windows and other details. Warning: This thing may require
- 5 megs or more to render! It was not built to conserve
- memory, it was built to look good! Imagine 2.0 only.
- Comes with tutorial on a new spline based rotations
- technique.
-
- NCC-80E.LHA Star Trek-like Shuttle craft. For Imagine 2.0 only.
- Comes with nifty tutorial that can help you speed up
- your animation creation.
-
- Satrn5ob.LHA The Saturn 5 rocket. Complete with decals. (Does not not
- use brushes tho)
-
- 1701D-IM.LHA The USS Enterprise 1701D Starship. It's a 1.65 meg
- object, and REALLY fine! This one may require a
- minimum of 12-14 megs of memory to render!! Uses no
- brushes to conserve RAM and make things simple.
-
- 1702D-IM.LHA The USS Enterprise 1701D Starship. Now 1.42 megs.
- More efficient and faster to render. Only needs 8.4
- actual RAM to render. Course, you'll need about 10 or
- 11 total to hold Imagine, etc. Still uses no brushes
- to conserve RAM and make things simple. Modular design
- for easy access to turning off windows and lights too!
-
- SpeakrFON.LHA Amazingly realistic looking modern speakerphone object.
- Comes with a tutorial on how to animate the cord.
-
- -- AREXX SCRIPTS ----------------------------------------------------------
-
- IFFJPGRX.LHA Easy to use AREXX scripts to convert yout Imagine
- 24-bit IFFs to JPEG and back. Designed to help
- newcomers use AREXX as well as help all automate
- your file conversions. PD JPEG release required
- to use (AUGJPEG.LZH).
-